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Click File :: Patch Changes (or CTRL+S) in PalMod to save your changes.If the game files use "-simm" in their filename, then you definitely need to use the Load Directory option to load that game folder. Use that and point PalMod to the folder containing your game's files. For those games, you will want to use File :: Load Directory instead. There are some games that spread their character files across multiple files.
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That will update the view and show you the ROM files PalMod can use for that game. For that you will need to change the file filter in the bottom right from "Art of Fighting 1" to whatever game you want to edit.
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PalMod is under active development in 2022 with updates weekly and full releases about once every month. PalMod is pretty easy once you get started, but it can be very confusing at first.

If you're new to PalMod, please read the Get Started section or check out one of the YouTube tutorial videos.

What PalMod does is update very certain areas of the game ROMs where the games store color values. By providing a straight-forward front-end and consolidating a bunch of community knowledge, PalMod hopefully makes this previously daunting process easy. That usually requires pretty deep technical knowledge, a lot of time, and some luck to do correctly. PalMod is a fan project allowing you to edit colors (also known as palettes) for various fighting games. PalMod uses LodePNG 20220109 for indexed PNG export, MAME's logic for CP3 support, and Mark Adler's CRC32 support. Resurrected in 2020 by Preppy with key help from TVIndustries, IceManual, mountainmanjed, and lots of additional great help from many other excellent people. PalMod: PALette MODification for fighting games.Ĭreated in 2008 by: knarxed (aka suupabuu), Magnetro, Preppy, Eidrian
